Challenge Based Making (CBM)
6/7. Semester
5 ECTS | 4 SWS
Continuous Assessment (CA)
From Idea to Working Prototype: Develop creative solutions, work with hardware and software, and turn innovative ideas into practical prototypes.
Contents
- Design Thinking Methods: Ideation, divergent and convergent thinking
- The meaning of prototyping in the innovation process
- Evaluation and testing of prototypes from various perspectives
- Methods of digital fabrication in the makerspace
- Physical computing and electronics
- Sensors and actuators for sensing input and creating output
- Microcontroller (Arduino)
- Exploration and implementation of intelligent control mechanisms and parameters for dynamic and innovative interactive systems
Competencies
Students are able to
- Explain ideas in context and justifying design decisions based on findings from user research, testing
- Apply diverging and converging thinking
- Evaluate and choose design alternatives
- Select technologies and elements of physical computing to create concepts for the ideas
Literature
- J. Boxall, Arduino-Workshops: Eine praktische Einführung mit 65 Projekten, 2nd ed. Heidelberg: dpunkt.verlag, 2022.
- M. Lewrick, L. Patrick, L. Leifer, und N. Langensand, The design thinking playbook: mindful digital transformation of teams, products, services, businesses and ecosystems. in Design Thinking Series. Hoboken, New Jersey: John Wiley & Sons, 2018.
Lecturer
- Prof. Kirstin Kohler
- Prof. Thomas Smits
Recommended Previous Knowledge
Module Details
| Semester |
6/7 |
| Lecture Language |
German |
|
Frequency
|
Not regularly
|
| Credit Points (ECTS)
|
5 |
| Course Coordinator |
Prof. Thomas Smits |
| Duration |
1 Semester |
| Study Focus |
Software Engineering (SE)
|
|
Course Achievement
|
None |
|
Prerequisite for exam
|
None |
|
Exam
|
Continuous Assessment (CA) |
Weekly Hours (SWS)
| Lecture |
2 SWS |
| Project |
2 SWS |
| Sum |
4 SWS |
Work Load
| Lecture |
30 h |
| Self Study |
90 h |
| Assignments |
30 h |
| Sum |
150 h |