Game Engineering Project (GAE-P)
6/7. Semester
5 ECTS | 4 SWS
Continuous Assessment (CA)
In this elective course, you will develop project-based supplementary materials for the book "Game Engineering: Fundamental Concepts and Techniques", which will be published online under your own name.
Contents
- Familiarization with the textbook Game Engineering: Fundamental Concepts and Techniques
- Specialization in individual subject areas within the field of game engineering
- Familiarization with the fundamentals of subject-specific teaching methodology
- Creation of original, small-scale teaching materials for the textbook’s companion website, supported by Hanser Publishers
Competencies
Students are able to
- organize themselves using agile methods, estimate workloads, and define and meet deadlines;
- navigate the broad field of game development and work in a strictly solution-oriented manner;
- independently create their own learning materials.
Literature
- Frank Dopatka, Game Engineering: Grundlegende Konzepte und Techniken. Hanser. 2026. 978-3446485334.
- Frank Dopatka, Das Buch zu Game-Engineering - Grundlegende Konzepte und Techniken . Accessed: July, 1, 2026. [Online.] https://game-engineering.de/
- Gunther Rehfeld, Game Design und Produktion: Grundlagen, Anwendungen und Beispiele. Hanser. 2. aktualisierte Auflage. 2020. 978-3446463158.
Lecturer
Recommended Previous Knowledge
Prerequisites in accordance with the RGS for taking an elective course. Advanced knowledge in the following areas is advantageous:
Module Details
| Semester |
6/7 |
| Lecture Language |
German |
|
Frequency
|
Winter Term
|
| Credit Points (ECTS)
|
5 |
| Course Coordinator |
Prof. Dr. Frank Dopatka |
| Duration |
1 Semester |
|
Course Achievement
|
None |
|
Prerequisite for exam
|
None |
|
Exam
|
Continuous Assessment (CA) |
Weekly Hours (SWS)
Work Load
| Self Study |
15 h |
| Project |
135 h |
| Sum |
150 h |