3D modeling and game development (3MS)
6/7. Semester
5 ECTS | 4 SWS
Continuous Assessment (CA)
Create Modern Interactive 3D Worlds: Model 3D objects, develop materials and animations, work with lighting, rendering, and visual programming, and create interactive applications ranging from prototypes to complete games.
Contents
- Modelling, Blender GUI
- 3D coordinates, coordinate transformations and geometrical basics
- Physically-Based-Materials (PBR) and shader programmierung
- Textures, UV-Coordinates and texture mapping
- Lightning and photorealistic rendering
- Rigid body animation and humanoids
- Node editor, visual programming and compositing of render layers
- Game development with collision detection, interaction, scripting and model
- import
- Creative project management, roles in creative teams and rapid prototyping
Competencies
Students are able to
- plan and realize creative projects
- use and adapt frameworks /e.g. game engines) for own projects
- visualize concepts
Literature
- John Vince, Handbook of computer animation
- Carsten Wartmann, Das Blender-Buch
- Marius Apetri, 3D-Grafikprogrammierung
- Jeremy Birn, Lighting & Rendering
- James Chronister, Blender Basics Classroom Tutorial Book
Lecturer
Recommended Previous Knowledge
Module Details
| Semester |
6/7 |
| Lecture Language |
German |
|
Frequency
|
Not regularly
|
| Credit Points (ECTS)
|
5 |
| Course Coordinator |
Prof. Dr. Thomas Ihme |
| Duration |
1 Semester |
|
Course Achievement
|
None |
|
Prerequisite for exam
|
None |
|
Exam
|
Continuous Assessment (CA) |
Weekly Hours (SWS)
| Lecture |
2 SWS |
| Exercises |
2 SWS |
| Sum |
4 SWS |
Work Load
| Lecture |
30 h |
| Lab |
30 h |
| Self Study |
90 h |
| Sum |
150 h |